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KHARACTER
SPOTLIGHT
THIS ISSUE:
- MK11 Kabal
- Balanced Kenshi
- Kitana Prime
MK11 Kabal
Class: Diamond
Tier: 5
Every version of Kabal is a top-tier card based on sheer annoyance factor. MK11 Kabal shares the tendency with the other version - Black Dragon Kabal - to attempt to Stun opponents and perform his Fatal Blow. This Fatal Blow does great damage and playing against the constant Stun is beyond the pale. The CPU will land this multiple times and considering he's part of the vaunted and varied MK11 team, there will be other statuses coming with that Stun. He works best with other MK11 team members, so pair him accordingly.
Balanced Kenshi
Class: Gold
Tier: 3
Balanced Kenshi falls squarely in the middle of the Kenshi variant pack. He's not great but he's not useless, either. He can help fellow Spec Ops team members with his passive, which specifically grants them one bar of Power. Outside of that niche, he's not taking a team and carrying it on his back like Elder God Kenshi. Use this version only if you don't have access to any other version of the character.
Kitana (Prime)
Class: Silver
Tier: 2
Like most Silver cards not named Kenshi Prime, Kitana's base version is the most basic of all Kitana variants. However, the Outworld princess does contribute nicely if you have other Outworld teammates. Her plus-30 percent recovery for Outworld friends means they will recover health quicker when tagged out. She, like many others, can be helpful but she is dependent on others of the same class to give that help.
Tier Rankings
Lower tier
Tier 1: Garbage tier. This tier is for cards that don't do a lot of damage or contribute with their passives, even with add-ons from Shao Kahn's Tower or gear. Use these only if you absolutely are required. These mostly consist of the bronze and silver characters, except for Kenshi Prime.
Tier 2: Slight useful. Their passives either contribute or a special move is useful in service of another card. They can be made to be somewhat useful with gear and add-ons and higher fusions, but they struggle to be useful even with the best gear.

Middle tier
Tier 3: A solid mid-level card. These cards are useful in passives and special moves. They can hold their own on point and win matches.
Tier 4: An above-average card. These are highly useful and can be used in any of the Challenge Towers (Shirai Ryu, Lin Kuei, etc.) and are more than capable of holding down a roster spot and surviving against high-level cards if they’re close in level. These cards have excellent special moves and do a lot of damage quickly.
Upper tier
Tier 5: The top echelon of cards. These cards are the best in the game, and their special moves and passives have game-breaking potential. They are the cards that you buy packs for and try to build up for Challenge Towers and will potentially make it to the 170 and higher levels of a tower at even a low fusion. They are mostly diamonds, but there are a few gold cards in the mix.