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KHARACTER
SPOTLIGHT

THIS ISSUE:

Circle of Shadow Sub-Zero
Class:
Diamond
Tier:
2

Circle of Shadow Sub-Zero isn't that great as a character, let alone as a Diamond tier character. His passive is highly dependent on other Circle of Shadow teammates being used, and what he does offer other Netherrealm characters can offer with more upside. He's also not even the best Circle of Shadow character or in the top five. There are better choices in the team and better versions of Sub-Zero to choose from.


Tigrar Fury Goro
Class:
Gold
Tier:
3

Tigrar Fury isn't the best version of Goro but he's not terrible either. He provides the possibility of fire DOT, and his teammates benefit from this chance also when they tag in. It's useful against non-bosses, and with the right folks surrounding him, the chance of fire DOT increases. Anytime you can do more damage with Goro, the better.
Trooper
Class:
Bronze
Tier:
2

While Trooper isn't the best Bronze character, she packs a punch and does the job admirably when you're stuck using her. She a situational character: She provides +5% attack to Spec Ops characters specifically. Because you aren't going to use her outside of a character challenge or a situation that calls for Bronze characters, you won't get the most use out of her passive. However, she's still powerful enough to compete with Shirai Ryu and Lin Kuei and service her Spec Ops teammates.
Tier Rankings
Lower tier

Tier 1:
Garbage tier. This tier is for cards that don't do a lot of damage or contribute with their passives, even with add-ons from Shao Kahn's Tower or gear. Use these only if you absolutely are required. These mostly consist of the bronze and silver characters, except for Kenshi Prime.

Tier 2: Slight useful. Their passives either contribute or a special move is useful in service of another card. They can be made to be somewhat useful with gear and add-ons and higher fusions, but they struggle to be useful even with the best gear.
Middle tier

Tier 3: A solid mid-level card. These cards are useful in passives and special moves. They can hold their own on point and win matches.

Tier 4: An above-average card. These are highly useful and can be used in any of the Challenge Towers (Shirai Ryu, Lin Kuei, etc.) and are more than capable of holding down a roster spot and surviving against high-level cards if they’re close in level. These cards have excellent special moves and do a lot of damage quickly.
Upper tier

Tier 5: The top echelon of cards. These cards are the best in the game, and their special moves and passives have game-breaking potential. They are the cards that you buy packs for and try to build up for Challenge Towers and will potentially make it to the 170 and higher levels of a tower at even a low fusion. They are mostly diamonds, but there are a few gold cards in the mix.